Desperately, she approaches a table at which five veterans are reminiscing about their service. Clutching stolen data tapes and on the run from Zhondani forces, she bursts into a tavern frequented by ex-military types. The characters get the main quest amid the opening screens.īut Lenara Raclor, a special agent from Sharurshid's internal intelligence agency, Transom, has learned of Keifer's treason. The arms shipments will be conducted through a secret alliance with Konrad Keifer, an executive in the Sharurshid Megacorporation. When the Imperium forces are distracted by these uprisings, the Zhodani plan to seize imperial worlds in the Spinward Marches, an area of space that marks the boundary between the two empires.
The titular Zhondani Conspiracy is to smuggle military weapons and armor to "dissident guerrilla units" on a selection of Imperium worlds. MegaTraveller 1 starts amidst the beginning of the Fifth Frontier War.
TRAVELLER RPG LICENSE SERIES
The Imperium and the Zhondani clashed in a series of five Frontier Wars, each ending in either a loss or a Pyrrhic Victory for the Imperium (rendered worse after the first three Frontier Wars were followed by bloody coups in the Imperium). Around 500 years ago (in the year 5018 on the "old Earth calendar"), humanity came into contact with the Zhodani, a race of human-looking mind-readers whose psionic powers-and the accompanying loss of any sense of privacy and secrecy-have created an authoritarian, unemotional, highly-regimented existence.
Multiple planets and systems, each governed in a neo-feudalistic style, are united into the Third Imperium-a "classic aristocracy" of haves, have-nots, and political machinations.
More than 3,500 years in the future, mankind has colonized space.